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Occams Razor • View topic - Archetypes

Archetypes

Re: Archetypes

Postby Jacob » Sat Jan 26, 2013 2:28 am

As to the first: Some skills say things like "Add a trait to an attack" or "add damage to an attack." Those skills modify attacks. A skill that lets you swing "3 damage" is generating and attack, not modifying it. The intent with skills worded like "If You Want Something Done Right" is that they are handy but you cannot stack them for stupidly powerful combinations.

As to the Fetch: Given enough time, they can heal themselves. Most people don't break too many limbs over the course of their lives, and if a Fetch were to break a leg on a ski slope, they'd probably ask for a splint and find that, you know what? It's not so bad after all a couple hours later.
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Re: Archetypes

Postby Jacob » Mon Jan 28, 2013 4:34 pm

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Re: Archetypes

Postby Mike Natale » Mon Jan 28, 2013 4:36 pm

Really liking the protean... the cabin co-habitation sickness is hysterical. Although that just encourages them all to stay together in the same cabin. I really... really wouldn't want to be raiding that cabin at night :lol:
-The most merciful thing in the world... is the inability of the human mind to correlate all its contents.
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Re: Archetypes

Postby Kenny » Mon Jan 28, 2013 7:46 pm

now under resident biohazard it does say The Protean must hand these cards out to anyone they share a cabin with. does that include other proteans or just everyone else?
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Re: Archetypes

Postby Jacob » Mon Jan 28, 2013 7:54 pm

Everyone means everyone. Of course, it's a Disease effect...
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Re: Archetypes

Postby Eden Jones » Mon Jan 28, 2013 8:24 pm

Can the Protean miasma be alleviated with potpourri?


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Re: Archetypes

Postby Jacob » Mon Jan 28, 2013 8:39 pm

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Re: Archetypes

Postby Tesla » Mon Jan 28, 2013 8:50 pm

Isn't potpourri just used to cover the smell of....
Well, they never did say what types of super soldier drugs that the proteans use.
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Re: Archetypes

Postby Wolfman2006 » Tue Jan 29, 2013 12:04 am

Nonsense Jacob! We want to keep her nice and close. Can make all the difference when the variety of man eating what-evers pauses to eat her, means the rest of us can get away.
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Re: Archetypes

Postby Madrigus » Tue Jan 29, 2013 4:13 am

You know, the first time I heard "by my voice, expose delectable" I thought the npc had made a mistake.

Also, I agree with Wolfman's strategy of using her as a monster speedbump.

If I have any proteans in my cabin I'd have to unfortunately but politely request that either they or myself be moved elsewhere. I'd hate to see what prolonged exposure to a radioactive person would look like.

Furthermore, I'm a little sad for those Rappaccinians (and I suppose the few proteans, but mostly the rappaccinians) that can't take fixer or gunslinger, considering they're pretty well equipped for it. Then again as far as the rules go if you let them have those they'd be locked out of advancing the more open intrinsic headers they'll probably have. Just saying its sad but good.

Speaking of rappaccinians, the way I understand it, if you so much as shake their hand you're gonna hurt. If you wear gloves when you go to make this skin-on-skin contact, or the people performing surgery on them bypass that particular skill?

Finally, just wondering if the game Prototype had an effect on inspiration for the Protean and Legend of the Six Samurai for the Rappaccinians.
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