Some more questions before the weekend:
1) Grimoires: Just a clarification. The skill "Read Grimoire" is 'you may read grimoires of [appropriate level]. That means if, say, I'm friends with Bill the Wizard and during a large field fight, Bill the Wizard needs to reset. Unfortunately his Tome of Squicky Doom has a spell that is the bane of all things that we are fighting. If Bill the Wizard hands me the Tome of Squicky Doom, and I have both the appropriate level of Read Grimoire and attributes to spend, nothing will stop me from casting the useful spell despite that it's not actually 'my' grimoire, right?
2) Contractual Obligations (part 1)- the actual contract: Does the card that a Bound hands to their Keeper upon making them so represent their contract?
3) Contractual Obligations (part 2)- passing the contract: Say Bill the Wizard is the Keeper of Bob the Bound. Bill the Wizard has to leave Whisper Hill for a few hours, so he asks Jill the Suit (a trustworthy friend) to be Bob the Bound's Keeper until he returns. Does he pass the contract by going through the same process that Bob the Bound went through to make Bill the Wizard his Keeper at game start?
Also, say now that Jill the Suit and Bob the Bound are walking through the woods for whatever reason, and they get ganked. Bob the Bound manages to escape to get help, but Jill the Suit is taken out. If the Bad Guys search her, will they find the contract? Can they take the Contract and therefore be Bob the Bound's new Keepers?