by Jacob » Thu Feb 27, 2014 4:21 am
[quote]For a simple Drain effect, you cannot run or use any game skill, including weapon and shield skills. If the verbal is followed by a skill or ability name then you cannot use that particular skill. Drain can also be used to prevent entire skill headers. If a header is drained, you cannot use any skill that falls under that header. Drain can be used in this manner to suppress racial abilities and empowered named items. If an item is named after a Drain effect then no abilities from that item can be used until the Drain ends. Only simple Drain effects prevent you from running. The Drain effect will last until you rest for five minutes.[/quote]
Hokay. So. Plunger in hand, snake at the ready, stompable mushrooms all around, here we go:
I am not going to address each of the questions asked. Not because they're not legitimate questions, but rather because I'm sure we can come up with any number of other convoluted iterations of this problem, so specific answers won't solve the underlying issue. Instead, I'm going to try to set down guidelines through which we should interpret the subject at hand.
1) Drain is bad. Like--bad bad bad. It's generally considered a "take down" effect. Like Death.
2) Given that Drain is bad, getting hit with it should never be a beneficial thing (barring extreme circumstances such as "you're hit by a Frenzy and your pal whaps you with a Drain so you don't kill everyone around you").
3) The definition of Drain cites "Racial Abilities." For the sake of simplicity, we made "Racial Abilities" 'Skills.' Either way, Drain can "suppress" them, so I would suggest treating the whole thing as "are affected by Drains."
4) Did I mention Drains are bad? Drains are bad.
5) Since Drains are bad, interpret the Drain as broadly as possible given the wording of the Drain. A general Drain should basically short circuit your ability to use beneficial Skills. As such, even beneficial Skills that are always on get switched off until you rest off the Drain.
[i]However[/i]
A) It doesn't say which "end" of something the Drain starts at. In one of the questions above, a Drain essentially robbed a player of Vitality. Which sort of works, but on the other hand, a Drain is neither a Damage call nor a Waste Vitality (Know the difference, peeps, it's important), and as such, the Vitality lost due to Damage (let's call it 'Empty Vitality') can be said to stem from the Vitality granting Skill, while the player's remaining Vitality ('Filled Vitality') stems from their Void and Earth, in much the same way that Damage is applied to Armor before Vitality. Which means the Drain can remove the player's Skill-sourced Empty Vitality and not touch the players Filled Vitality.
B) For context, I'll point us to Remove.
[quote]Remove is used to simulate dispels or forced removal of effects. Remove works just like Cure except it is not a beneficial effect. This has several side effects. Where Cure can be touch cast, Remove cannot be touch cast. Where Cure can be refused because it is beneficial, Remove cannot be refused. Where Cure will not interrupt activity time, Remove will interrupt activity time. Where Cure is not negated by and does not consume Shield, Elude and Guard defenses, Remove will be stopped by and consume Shield, Elude, and Guard. Otherwise Remove works like Cure.[/quote]
So Cure/Remove specifics aside, this indicates that there are two fundamental types of Effects--Beneficial and Non-Beneficial. As a general rule, I would say that Drain 'suppresses' Beneficial Effects (for example, a Skill that lets you call Avoid to something) but not Non-Beneficial Effects (A skill that's a mixed bag, at best, e.g., a skill that lets you fall stable but prevents the majority of healing in the game from being used on you, or a Skill which is clearly meant to be a down side to playing a whatever you are.).
To summarize: Drains are bad. Take them as the worst possible option when you have to figure out how it would apply, BUT Drains are not Damage per se, and therefore will probably not drop you. Mind you, I can think of cases where a Drain would [i]effectively[/i] drop you, but they all require external factors. Assuming you're just sitting in a random field and a bird drops a packet on your head while screeching "'Drain by Hitchcokian Deus Ex Machina," you might be very, very confused, but you wouldn't be knocked to zero Vitality or rendered Unstable under the Accelerant rules. Also, only Called Damage can render you Unstable (unless you have some quirky affliction or some such).
Are people satisfied with these guidelines?