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Occams Razor • View topic - Archetypes

Archetypes

Re: Archetypes

Postby Steve » Tue Jan 15, 2013 6:05 pm

Cyberware Specialist: a robot's best friend.

I also see that Engineer is up. I'm working on becoming a designer myself, so I'm curious to see what's in the "Design Notebook".

At first I was thinking of building a character that focuses elsware takes up the hacker header just for the terminal skill. Now that I've seen the specializations, I want it all! :lol:
-The Shadow Persons
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Re: Archetypes

Postby Micheal Strife » Tue Jan 15, 2013 6:11 pm

Clearly my understanding of the rules needs tweaking. Sorry for the misinformation.

Also: Jake please stop tempting me with technology shinnies. I thought i had my character all worked out =/
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Re: Archetypes

Postby Jacob » Tue Jan 15, 2013 6:24 pm

:lol:

...in case you're wondering, I've been told that sometimes my maniacal laughter carries from monster camp all the way to the PC cabins...
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Re: Archetypes

Postby Steve » Tue Jan 15, 2013 6:44 pm

Protip: Don't hammer out the details of your character with only half a rule book. Especially when all the rules are all tentative anyway.
-The Shadow Persons
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Re: Archetypes

Postby gaelicwolf » Tue Jan 15, 2013 8:13 pm

"There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy."

- Hamlet (1.5.166-7)

Dr. Conner Lachlann - University of Cambridge

~Greg (IRL), Leander Warrick & Charles Ryker (LE), Alaric Slayde (CS)~
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Re: Archetypes

Postby Tesla » Tue Jan 15, 2013 8:27 pm

Oh, Well done Gaelicwolf *golfclap* Bravo!
Kevin
-Character: Douglas Rook
-Formerly known as Professor John Challenger
-Position: Rook for The Lady in White

"Time to feed the Crows"
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Re: Archetypes

Postby Steve » Tue Jan 15, 2013 9:05 pm

After hearing Gaelicwolf's tale, the survivalist in me is saying "Run while you still can! They still don't know who you are!", but the gamer in me is saying "This should be good. Charge straight in!".

Though to be honest, there are enough clues on these forums that my identity should be quite obvious to anyone who knows me in real life... it might be too late!
-The Shadow Persons
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Re: Archetypes

Postby Madrigus » Tue Jan 15, 2013 9:12 pm

"Desperation will turn any mortal to the darkest secrets hidden in the darkest vaults."
-Madrigus (Brendan)
[*Deadbolt from Lost Eidolons]

Point Total: 2,650
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Re: Archetypes

Postby Tesla » Tue Jan 15, 2013 9:32 pm

Madrigus, three production skills have been posted already (though no specifics on what they produce)
1) compounding under the Paramedic specialization
2) Chemistry under the Scientistt specialization
And just recently 3) Drafting Board under the Engineer specialization
My guess is that while the Paranormal genre has no production skills yet, Use Magic Device amd Use Fetish (Hedge Wizard and Shaman headers, respectavily) will lead to creating such items
I doubt completely new spells could be created as that would literaly be creating a new specialization skill but they may be learnable. Hedge Wizard from grimoires, Demonologists from Greater Powers and Shamans from Totems, etc
Kevin
-Character: Douglas Rook
-Formerly known as Professor John Challenger
-Position: Rook for The Lady in White

"Time to feed the Crows"
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Re: Archetypes

Postby Merana33 » Tue Jan 15, 2013 9:38 pm

So many shineys. No where near enough CP for most of it..
I'm hoping that costs will get revisited, because yea...

<< >> >.<

Stuff is super spendy, and the really shiny stuff is in the specialist headers.
I can haz CP? :lol:
~Tony Vassard
Regional Director of asset management, Blackstone

James (IRL), Robert "Bob" Grey (OR), Dr.Elden Tyrel (LE), Toy (TIPS), Charles "MIT" Sullivan (LL)
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