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Occams Razor • View topic - Archetypes

Archetypes

Re: Archetypes

Postby Micheal Strife » Sat Jan 05, 2013 4:10 am

An idea for the Heavy Weapons people to give them a chance to clear the field if they need to. Because we all know all battles don't go according to plan and having all your heavy fore power under a slow effect all the time means you will lose all of you heavy weapons guys all of the time.

Adrenaline: When you need to get out; spend F, you are allowed to run with a heavy weapon, the effect lasts 1 minuet and can not be used more then once per reset. while running you can not shoot a heavy weapon.

Just an idea...
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Re: Archetypes

Postby Tesla » Sat Jan 05, 2013 4:19 am

Thank you, Jacob. That answered my questions perfectly and makes good sense.
You also saw what I saw in the Professor specialization. I liked the specialization already, now It's looking even better.
Kevin
-Character: Douglas Rook
-Formerly known as Professor John Challenger
-Position: Rook for The Lady in White

"Time to feed the Crows"
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Re: Archetypes

Postby Madrigus » Sat Jan 05, 2013 6:22 am

"Desperation will turn any mortal to the darkest secrets hidden in the darkest vaults."
-Madrigus (Brendan)
[*Deadbolt from Lost Eidolons]

Point Total: 2,650
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Re: Archetypes

Postby gaelicwolf » Sat Jan 05, 2013 2:39 pm

"There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy."

- Hamlet (1.5.166-7)

Dr. Conner Lachlann - University of Cambridge

~Greg (IRL), Leander Warrick & Charles Ryker (LE), Alaric Slayde (CS)~
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Re: Archetypes

Postby Jacob » Sat Jan 05, 2013 4:20 pm

Madrigus: On a basic fluff level, Wizards are magical soldiers. Hexenmeisters are the spooky creepy thinkers.
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Re: Archetypes

Postby Tesla » Sat Jan 05, 2013 5:17 pm

Well, since the conversation has moved to the magical headers and knowledge, I noticed that each of the magical headers has one specialization that has a skill to increase paranormal research pool,
except for Demonologist.
I guess Demonologists don't go in for research.
I also noticed that the skill that Shepherds get only costs 3 CP, while almost every other resarch skill costs 4 (Journalist's skill also costs 3, but that makes sense. It's their job)
That makes Shepherds the real bookish, knowledge types
Kevin
-Character: Douglas Rook
-Formerly known as Professor John Challenger
-Position: Rook for The Lady in White

"Time to feed the Crows"
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Re: Archetypes

Postby Madrigus » Sun Jan 06, 2013 3:21 am

gaelicwolf: Oh yeah, I forgot I had posted in that. I had just recognized your username from the LE forums. And the answer is Academic.

Jacob: That is unfortunate. I had been hoping to play an Academic-type character because I remember how much fun they had at LE, reading all those languages, deciphering old scripts, speaking to funny people, going on Academic-only mods. Oh well.
"Desperation will turn any mortal to the darkest secrets hidden in the darkest vaults."
-Madrigus (Brendan)
[*Deadbolt from Lost Eidolons]

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Re: Archetypes

Postby Jacob » Sun Jan 06, 2013 1:46 pm

Madrigus: It's only unfortunate if you're hell bent on playing a Wizard and won't even consider a Hexenmeister (which is far closer to your concept as I understand it anyway).
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Re: Archetypes

Postby Steve » Sun Jan 06, 2013 9:26 pm

I, for one, am very open to what my build will become. Especially because I haven't played the system before... and the tech specialties still haven't been published yet.

*shakes fist*
-The Shadow Persons
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Re: Archetypes

Postby cathy » Sun Jan 06, 2013 10:27 pm

Already in the line since before LE ended...

-_-

Besides, I think I jinxed it. Go figure.
Dr. Zoey Zinc
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