Archetypes

Re: Archetypes

Postby Jacob » Sun Dec 30, 2012 3:54 am

I have no idea what you're talking about.

Also: http://occamsrazorlarp.com/rules/index. ... Pharmacist
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Re: Archetypes

Postby Madrigus » Sun Dec 30, 2012 4:16 am

Ah, my mistake. I must have misread it.





.... :lol:
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Re: Archetypes

Postby Micheal Strife » Sun Dec 30, 2012 11:55 pm

Okay so this is mostly because I'm not used to Jake games, and mostly because I'm curious. Are there going to be hidden skills that we have to discover through the course of the game?
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Re: Archetypes

Postby Madrigus » Mon Dec 31, 2012 2:54 am

if this works anything like Lost Eidolons... yes.
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Re: Archetypes

Postby Jacob » Mon Dec 31, 2012 4:35 pm

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Re: Archetypes

Postby Micheal Strife » Tue Jan 01, 2013 10:31 pm

Heavy Weapons Specialist... this is relevant to my interests.
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Re: Archetypes

Postby Jacob » Tue Jan 01, 2013 10:34 pm

I thought it might be.
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Re: Archetypes

Postby Micheal Strife » Wed Jan 02, 2013 4:10 pm

Silly question, under sniper in heavy weapons specialist you can waste 6 vitality. Why the waste to vitality? Why not just a 6 damage?
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Re: Archetypes

Postby Jacob » Wed Jan 02, 2013 4:58 pm

Does somebody else want to show off an answer this?
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Re: Archetypes

Postby cathy » Wed Jan 02, 2013 5:45 pm

Super evil body guard comes at you...

He has 15 armor but 5 vitality...cause well he is a big beefy bodyguard with armor like a turtle.

6 damage hits the armor first and he laughs at you cause he still has more left.

Waste 6 vitality doesn't care about how much armor he has on (like you found the opening in it) and SPLECK! He is on the ground and you didn't have to chizzle all that armor away first.
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