by Madrigus » Wed Aug 14, 2013 11:34 pm
Bravo, Henry.
I feel that a hazardous material spill will necessitate an evacuation of the entire Whisper Hill area, giving an in-game reason as to why we aren't playing at the campsite intended for the full-weekend events.
The corporation in charge of handling the hazard spill will begin to investigate the townsfolk, and players working with these authorities will attempt to work with them (gee, starting to sound a bit like Henry's prediction).
The hazard spill will mutate local flora and fauna, all of which will develop a taste for human blood, and come to the evac site in order to sate heir hunger. This will necessitate the town to work together to both defend the townsfolk as well as figure out a way to counteract the mutation.
By the end of the event a good portion of townsfolk will be revealed as Utter Nuisances and prove that they can't be trusted with anything. Another portion will be awarded Outstanding Citizen awards for stepping up to the line of "doodie" (as poop jokes will be made) in a time of need. Other townsfolk will also begon to prove how far and for what they can and shouldn't be trusted with or not with. Overall things will be a moderate success, and only two people shall die, no perms.
"Desperation will turn any mortal to the darkest secrets hidden in the darkest vaults."
-Madrigus (Brendan)
[*Deadbolt from Lost Eidolons]
Point Total: 2,650