Rules Questions

Re: Rules Questions

Postby Jacob » Mon Jul 08, 2013 9:25 pm

1) Yes.
2) No. :lol:
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Re: Rules Questions

Postby gaelicwolf » Tue Jul 09, 2013 12:59 am

[quote="Red"]Regarding an earlier statement about the Strain 117 that allows them to take the hindrance "Trick Knee" if they had the injury occur and heal improperly before they became "immortal," as well as how aging affects them: is it possible for Strain 117 to have children prior to their revitalization?

Also the "evolutionary-divergent population," by that wording it leaves it a little open to interpretation that a regular Strain has the chance of becoming a degenerate after they have already revitalized rather than becoming a regular Strain or a degenerate Strain upon immediate revitalization. Could you please clarify this (with lots of butter) for me.

Thanks.[/quote]
[quote="Jacob"]1) Yes.
2) No. :lol:[/quote]

So to be clear, for anyone who may have Strain 177 intentions, what you're saying is:

Strain 117 could have children during their "first" life (aka before they die their first death and subsequently come back)

If someone wants to play a Degenerate, they must pick up the skill [i]Degenerate[/i] during character creation and [u][b]cannot[/b][/u] pick it up during the lifetime of that character.

Do I have that stated correctly?
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Re: Rules Questions

Postby Jacob » Tue Jul 09, 2013 4:20 am

Yes.
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Re: Rules Questions

Postby Brett » Fri Jul 12, 2013 2:55 pm

I do have a question on the Rappacinnian skills and how they interact.

The skill "The Maternal Line" reads if i'm hit with a cure poison I take it as a "Waste 5 Vitality by Reaction."

The skill "Content's Under Pressure" states the first time you take 3 damage or more a reset you go boom and lose friends as your poison spews everywhere.

Does the former trigger under the latter?

Because if so I see doctor visit going POORLY :mrgreen:

"Ok Mr. Selfridge i'm going to give you some antibiotics" No Doc I really think thats, NOOOOOO *Biohazard*
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Re: Rules Questions

Postby Jacob » Fri Jul 12, 2013 3:06 pm

Off the cuff I'd say no, since Damage and Waste are two different effects. It's how we make "armor piercing rounds" work--they waste vitality instead of just dealing damage.
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Re: Rules Questions

Postby Coco » Fri Jul 12, 2013 8:06 pm

[quote="Brett"]"Ok Mr. Selfridge i'm going to give you some antibiotics" No Doc I really think thats, NOOOOOO *Biohazard*[/quote]

Though it doesn't happen that way, I did uproariously laugh in my office reading this...
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Re: Rules Questions

Postby Red » Fri Jul 12, 2013 9:20 pm

Will Strain 117 with their Regeneration ability still bleed out over 60 seconds before they could "Heal to Self" from resting 120 seconds? or does the passive heal freeze the bleed out count much like how Meatball Surgery (Paramedic) takes 120 seconds to "Heal to Unstable by Medicine" but freezes the count for the duration the process?
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Re: Rules Questions

Postby Jacob » Sat Jul 13, 2013 12:23 am

[quote="Red"]Will Strain 117 with their Regeneration ability still bleed out over 60 seconds before they could "Heal to Self" from resting 120 seconds?[/quote]

Yes. Regeneration never says that it halts a bleed out count. Pay the price to heal or die.

...that came out more threatening than I meant it to. Sorry about that.
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Re: Rules Questions

Postby Madrigus » Tue Jul 16, 2013 5:03 pm

So I was perusing the cyborg racial skills. Under Better, the skill Synth-adrenaline boost makes the user "Short Frenzy." I understand that Frenzies last 5 minutes, but Short is 10 seconds of rest. I also remember discussions about Short Agonies requiring a person to be Agonied until they rest for 10 seconds. Does that mean the cyborg Frenzies until they can rest for 10 seconds, or is it a Frenzy that lasts for 10 seconds? If they Frenzy until they rest for 10 seconds, how do they rest if they have to run in circles beating up their friends and then hunt down more people to hit?
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Re: Rules Questions

Postby liahgeron » Tue Jul 16, 2013 5:24 pm

So, this actually happened for awhile after short was introduced. Since then there has been an exception made for frenzy which makes short frenzy last 10 seconds regardless of rest or activity.
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