[b][u]DISCLAIMER: I am playing devils advocate right now.[/u][/b]
Actually if my math is right that build works out much more expensive than your conservative 28cp..
Here are the facts we know so far:
[quote="Jacob, wielder of the Trout of Shame"]
1) [i]Handgun [/i]will be a General Skill available to all PCs.
2) [i]Marksmanship [/i]will be a 5 rank General Skill available to all PCs at the rate of 2 CP per rank
3) [i]Expert Marksmanship[/i] will be a 3 rank Skill available to certain specializations at the rate of 3 CP per rank.
4) Handguns will do 3 Damage, Rifles will do 5 Damage. Flechette Pistols will do 4 Damage, Flechette Rifles will do 6 Damage. Heavy Weapons will be Bad Bad Things.
5) Discharging a firearm will cost either F or 1 point of Marksmanship, barring other factors. And at times and with certain weapons there [i]will[/i] be other factors.
[/quote]
Assumptions: [list]
[*]The attribute point cost progression is the same as in LE[/*:m]
[*]The "Handgun" skill costs 3cp. (I could easily see this costing 4-5cp, but let's go on the light side[/*:m]
[*]Headers cost 5cp (based on the current wikki this is the average)[/*:m]
[*]Specialization headers cost 5cp (again, based on the current average)[/*:m]
[*]We are not using the one 'free' header that RACE:Human gets[/*:m][/list:u]
5 points of fire = 12cp
General: Handguns = 3cp
General: Marksmanship X5 2cp*5=10cp
Header = 5cp
Specialization header = 5cp
Specialization skill: Advanced Marksmanship X3 3cp*3=9cp
Total build spent: 44cp
That's 4 cp [u]over[/u] the build available to a starting character. So that would have to be a character that has attended two events already, and has 1cp unspent.
I'm sorry ken, but that's pretty much exactly what I would qualify as a "Bruno who just shoots guns" character build.
From a game balance standpoint 3-6 damage per shot is just about spot on if the 'normal' person has 2hp and maybe 1 armor when it comes to bullets. That's firmly in the lethal range. I'm not contesting this part.
My major concern is the following scenario:
Mary does not have a melee skill and strangely left her frying pan at home today. She does however have a small revolver in her purse which has 5 shots. (2 Fire, 3 Marksmanship)
On her afternoon stroll through the park she's attacked by 3 thugs. She pulls her gun and defends herself from her attackers, but misses twice in the process. She's now out of ammo.
A few hours later she's attacked by some kind of supernatural horror in the parking lot. She pulls her gun and.. >click< She still has no ammo. Mary is now dead.
Why? Because there is no mechanic in place for carrying spare ammunition.
Or even worse, instead of continuing on with her life after she ran out of ammo, Mary decides to go home because she is now completely helpless if something should happen again. Not exactly what I'd call an enjoyable LARP experience.
Bullets are fairly cheap, sold in quantity, and guns are easy to reload given 5 minutes or so. A quick web search shows me that pistol ammo tends to come in boxes of 20-50 rounds for anywhere from $15-$40. Even the S&Wesson 500 round (the largest caliber handgun round in production) runs ~$50 for 20.
The reality of things is that in the modern world, gun users are more common than skilled melee fighters. Joe off the street is just as likely if not more likely to hurt HIMSELF with a melee weapon than an opponent unless he's had some sort of training, be it martial arts, occupational training, informal instruction (such as being a LARP'er) or something of the like. (Women seem to get the 'blunt kitchen implement' and 'thrown ceramics' weapon skills for free at chargen however.

)
Thanks to TV and Film, most people over the age of about 8 know how to operate a firearm. If they've had even the [u]slightest[/u] bit of formal instruction they are typically able to hit in the vicinity of what they're shooting at, and aren't likely to injure themselves in the process either. This, coupled with the sheer amount of damage that even the smallest round can do is one of the primary reasons why melee weapons have been relegated to ceremonial applications these days.
OR is in virgin territory with regards to game theme and has a LOT of potential. In my ~20 years of LARP'ing I've only seen a few games even attempt the modern genre, and those have been underwhelming at best. I'm really hoping that OR can break out of the 'hit the monster with the stick' pattern that seems to be the norm in LARPs these days.
OR deserves to be something other than just another dime a dozen, cookie cutter game.
But then again, that's just my opinion.
