by sndwurks » Thu Jul 04, 2013 8:12 am
Skill Interactions -
If I am struck by an effect which inflicts an extra effect due to another skill or trait (e.g. Fetch being hit by Fire, Rappacinian being hit by a Cure Poison, someone with Glass Jaw being hit by Agony) that triggers an automatic Absorb call, what can I use to resist it?
For a specific example, say I am a Fetch with Duck and Cover from Investigator. I get hit by a packet for 6 Damage by Fire. Do I...
A) Spend AA, call "Reduce to Slam!", fall over and thank my lucky stars.
B) Spend AA, call "Reduce to Slam and Short Agony!", fall over and roleplay screaming in fiery pain.
C) Spend AA, call "Absorb to 12 by Fire and Short Agony, Reduce to Slam!", fall over and thank my lucky stars.
D) Call "Absorb to 12 by Fire and Short Agony", roll around on the ground, scream, and die, because I cannot use a Reduce skill when I have to use an Absorb skill. I.e. Dumb Skills must be satisfied before smart Skills. This leads to two rulings, henceforth D1) you cannot use two different Skills to the same trigger, and the dumb skill always takes priority, or D2) I must call the Short Agony first, and then because I am in Agony, I cannot use the skill to Reduce it.
I hope this is a clear enough question? If not, I can try to ask it better if you would like.