Rules Questions

Re: Rules Questions

Postby Madrigus » Sat Jun 22, 2013 8:27 pm

Well then... THAT escalated quickly... And I'm only really wearing a robe...

[Ahem] Anyway, I have a small conundrum. My wife has a biohazard tattoo on her wrist. While that would make her perfect for playing a Rappaccinian HOWEVER she can't wear makeup, so she can't do the green veins for health reasons (unless she gets stupid high quality or organic which'll be just as expensive the allergy could send her to the hospital). Furthermore, she wants to play a medic. Because of the poison bits would that fall under the rules of Changelings playing Mechanics? And I think in general I think it's a good question to wonder if a Rappaccinian could be a medic. Also also if she wasn't able to play a Rappaccinian, would she have to cover the tattoo in order to avoid confusion?
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Re: Rules Questions

Postby Henry Gondorf » Sat Jun 22, 2013 10:26 pm

As a player...I think it would be cool to have a person sporting the bio-hazard tat and not be a Rappaccinian. It would be a reminder that not everything in this world is so cut and dry.
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Re: Rules Questions

Postby personsmichael » Sun Jun 23, 2013 12:08 am

[quote="Madrigus"]Well then... THAT escalated quickly... And I'm only really wearing a robe...

[Ahem] Anyway, I have a small conundrum. My wife has a biohazard tattoo on her wrist. While that would make her perfect for playing a Rappaccinian HOWEVER she can't wear makeup, so she can't do the green veins for health reasons (unless she gets stupid high quality or organic which'll be just as expensive the allergy could send her to the hospital). Furthermore, she wants to play a medic. Because of the poison bits would that fall under the rules of Changelings playing Mechanics? And I think in general I think it's a good question to wonder if a Rappaccinian could be a medic. Also also if she wasn't able to play a Rappaccinian, would she have to cover the tattoo in order to avoid confusion?[/quote]

there isn't any restriction on rappaccinian on becomeing a medic, they would just be bad ones. and it has been mentioned previously on this thread that things like that tattoo should be avoided to avoid confusion, cause we don't actually have poison people.
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Re: Rules Questions

Postby Jacob » Sun Jun 23, 2013 6:18 am

In cases of health issues we're willing to try to work with people to find a mutually agreeable solution that will let a person enjoy the game. In the case of your wife, this might mean (if she wants to be a Rappaccinian) anything from using a green sharpie in place of makeup to embroidering "tattoo sleeves" with green veins (i.e., taking a pair of nylons and putting the veins on them, then having her wear sections of them on her arms). To avoid confusion, however, she will have to cover the tattoo if she is not playing a Rappaccinian, as it is a very specific indicator of a race).

Rappaccinians are not barred from being Medics--they just have to take Tainted Love, a skill which states:

[quote]Required. Flowers wilt at the touch of a Rappaccinian.
Mosquitoes die if they bite one. Ticks outright explode. And
let’s not get started on pets that happen to lick you...You
must add “...and 1 Damage and Agony by Poison” to any
effect you touchcast.[/quote]

So whenever she performs surgery the call will be "Heal 1 by Medicine and 1 Damage and Agony by Poison."
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Re: Rules Questions

Postby Madrigus » Sun Jun 23, 2013 9:03 pm

LMAO good to know. Thanks!
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Re: Rules Questions

Postby Nick Sleet » Tue Jul 02, 2013 2:51 pm

So I hate to spoil a good sneaky possibility, but is the database lying when it says that I can choose void as the freebie trait?
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Re: Rules Questions

Postby Jacob » Tue Jul 02, 2013 3:07 pm

No, it is not a mistake. You may choose Void.
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Re: Rules Questions

Postby Nick Sleet » Tue Jul 02, 2013 3:08 pm

EEEEEEEEEEE! Imma void me to the max!

(Maybe I should cut down on the caffeine...)
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Re: Rules Questions

Postby Jacob » Tue Jul 02, 2013 3:13 pm

Just remember that some skills require three of an attribute to use.
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Re: Rules Questions

Postby gaelicwolf » Tue Jul 02, 2013 4:22 pm

I just realized looking at the rulebook, Strain 117 can take trick knee...

But wouldn't they just regenerate the damage to the knee?
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