Cyborg question

Cyborg question

Postby Heather N » Fri Jun 28, 2013 6:45 am

Would it possible to get a visual of the costume requirements for the different levels and how much of our body it should encompass? I know it says basically different levels of chunkiness, but I was just wondering if I could see to help me determine how crazy I will get with it. Thanks!
Heather N
 
Posts: 42
Joined: Wed Jun 19, 2013 12:25 am

Re: Cyborg question

Postby Jacob » Fri Jun 28, 2013 12:42 pm

Generation 1: The modifications are crude enough you can't really wear normal clothes over them.
http://th06.deviantart.net/fs12/200H/i/ ... uderzo.jpg
http://farm6.staticflickr.com/5095/5593 ... 2f87_o.jpg

Generation 2: The modifications can fit inside normal clothes but are still obviously synthetic.
http://bestgamewallpapers.com/files/deu ... andgun.jpg
http://awsmblog.com/wp-content/uploads/ ... play-6.jpg

Generation 3: Generally look normal apart from "superficial" (though substantial) scarring.
If this had been done in actual scar makeup: http://i.imgur.com/G2WQaG5.jpg
Basically, you want this kind of thing http://www.rigidcollodion.info/files/2010/08/how11.jpg to follow along all the major bones that have been removed, etc.

The amount of coverage should be listed in the skill descriptions in the rulebook.

Does this answer your question?
User avatar
Jacob
 
Posts: 683
Joined: Fri Nov 02, 2012 6:38 pm

Re: Cyborg question

Postby Heather N » Sat Jun 29, 2013 1:57 am

It does thankyou!
Heather N
 
Posts: 42
Joined: Wed Jun 19, 2013 12:25 am

Re: Cyborg question

Postby Steve R » Thu Jul 11, 2013 2:43 am

So while I share the forum with the Google bot, thought I might hijack this thread for all things cyborg.

First, I understand that each "augmentation" or "skill" (it took me far too long to realize that these two words are used interchangeably in the rules) has a costume requirement. But if two skills require the same costume, do we need to stack them? For example, Ablative Plating and Grafted Armor have the same costuming. Do we need to build up the costuming to indicate we doubled up on the augmentations?

Second, I'm working on a hackerborg build, and wanted to know more about the costuming required for entering the System. Would it be enough for our actual costume to have LED's which could be lit upon entering the System? Of course said LED's would only be lit in the system, and never outside it. I ask because I'd like to pack fairly light, and having a dual purpose costume would save me quite a bit.

And if any fellow borgs find some good costume stuff, do share!

Looking forward to playing!
A world built on rust and ash...

AKA> Triton Veras (Isles)
User avatar
Steve R
 
Posts: 3
Joined: Tue Jul 09, 2013 11:18 pm

Re: Cyborg question

Postby Jacob » Thu Jul 11, 2013 1:52 pm

[quote="Steve R"]So while I share the forum with the Google bot, thought I might hijack this thread for all things cyborg.

First, I understand that each "augmentation" or "skill" (it took me far too long to realize that these two words are used interchangeably in the rules) has a costume requirement. But if two skills require the same costume, do we need to stack them? For example, Ablative Plating and Grafted Armor have the same costuming. Do we need to build up the costuming to indicate we doubled up on the augmentations? [/quote]

Personally I think that's the classy thing to do, but it is not required. Skinwalkers have similar costuming requirements, and obviously you shouldn't wear more than one full head conversion at a time, so... yeah.

[quote]Second, I'm working on a hackerborg build, and wanted to know more about the costuming required for entering the System. Would it be enough for our actual costume to have LED's which could be lit upon entering the System? Of course said LED's would only be lit in the system, and never outside it. I ask because I'd like to pack fairly light, and having a dual purpose costume would save me quite a bit.[/quote]

Regrettably, you're going to need a second costume. It can be done on the cheap and all, but the point is that you, way more than anybody you drag with you into the System, have a whole alternate persona in there. Think of it like... a veteran MMORPGer having their tricked out Avatar (despite being themself in real life) and their grandma wants to play so they make her an account and she gets to be a level 1 mushroom farmer...
User avatar
Jacob
 
Posts: 683
Joined: Fri Nov 02, 2012 6:38 pm

Re: Cyborg question

Postby Steve R » Thu Jul 11, 2013 3:36 pm

[quote="Jacob"]Personally I think that's the classy thing to do[/quote]

Well, I am nothing if not classy. My primary concern was trying to stay Gen 2 costume wise, and bulking too much might indicate Gen 1. Realized however that materials themselves make a huge difference, so that while Grafted Armor could be a lighter weight material like dense weave carbon fiber/heavy plastic, ablative plating would certainly be a heavier duty metal or distinct "plating". And that plating could be added on without adding huge bulk.

In short, I'll do my best to make distinctions between augments.

[quote="Jacob"]Regrettably, you're going to need a second costume.[/quote]

Makes plenty of sense, thank you. As far as that costume, we are looking at something like Tron? Do we need to light these costumes, or would reflective stripes and blacklight reactive ok? Depends on the setup of the mod I guess, so light up would be better?
A world built on rust and ash...

AKA> Triton Veras (Isles)
User avatar
Steve R
 
Posts: 3
Joined: Tue Jul 09, 2013 11:18 pm

Re: Cyborg question

Postby Jacob » Thu Jul 11, 2013 4:00 pm

Light up would be better, yes, and tronlike is good. Blacklight reactive wouldn't be amiss, also.
User avatar
Jacob
 
Posts: 683
Joined: Fri Nov 02, 2012 6:38 pm

Re: Cyborg question

Postby illuminatisvie » Thu Jul 11, 2013 4:32 pm

[url]http://e-luminates.com/osc3/index.php?cPath=39&osCsid=0f7c74d262d0cb94d1b2cf7ae28ec380[/url]

I've used their stuff on a couple of different projects. This is their stuff already set up to go on clothing. Some bits are expensive, but there are some less expensive parts. The tape runs off the same inverters as EL wire does.

FYI. This stuff glows a lot. I had to cover the strip I used on a sword with white kite tape in order to not blind people I was fighting.
illuminatisvie
 
Posts: 64
Joined: Thu Mar 07, 2013 12:37 pm


Return to Rules Questions

Who is online

Users browsing this forum: No registered users and 1 guest