Rules Questions

Re: Rules Questions

Postby Jacob » Thu Jun 20, 2013 7:25 pm

Sooooooo off hand (without loading the book because this computer is slooooooooooooow) I remember the intent of the skill being "You need to RP calling in using a big old school military radio setup (which is an exception to "Radios don't work in Whisper Hill" largely due to the honking nature of the thing) and then you call "By My voice, Asplode to Baddy Painted by Laser!" Due to Accelerant mechanics, coordinates have nothing to do with anything--your friend says "Inflict Painted" and then you get a call "Damage to Painted."

Generally speaking, I'd treat such a thing as a Weapon. Like a sword--people shouldn't be taking it away from you, but it can be Destroyed, and if you leave it unattended...

GaelicWolf, you want to talk about leaving things unattended?
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Re: Rules Questions

Postby Mason M. Rath » Fri Jun 21, 2013 1:20 am

Jacob,

Cool. That's what I supposed it would be, but I wanted to clarify it and make sure that this was an exception to the general tele/radio interference that afflicts WH.

Modern radios, would not be monstrous per se. To give you an example, see [url]http://tinyurl.com/SAAF-loadout[/url]. Now anyone with actual military experience, please feel free to correct the living #$*% out of me, as I've never served (i.e., I have a great respect for what the armed forces do).

Should it be a legit radio or some sort of foam bastardization?
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Re: Rules Questions

Postby Henry Gondorf » Fri Jun 21, 2013 1:55 am

I think the rule of thumb is "The less recent, the better" when it comes to some tech. I am not talking about going steam punk. But I always had the feeling a radio for drone warfare would look like this: http://images.hoodbiz.org/nlarge/radio_ ... 569265.jpg. I figure radio waves still exist but Whisper Hills has a way of confounding the new age stuff. Therefore if the equipment worked at all in deep jungle it might have a chance here.
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Re: Rules Questions

Postby gaelicwolf » Fri Jun 21, 2013 2:52 am

[quote="Jacob"]
GaelicWolf, you want to talk about leaving things unattended?[/quote]

So many mornings I would wake up to find bandits selling my things. And then we'd have to go through the dance of trying to RP it out (because that's who I was) and then several town members and I would spike them and I'd have to collect all my things again.

And then of course I would remember to bring all but that one box back to my cabin, and then Sunday morning more bandits would be selling my things.

The moral of the story: don't leave things unattended for long periods of time. Bandits [b][i]will [/i][/b]come and steal it and sell your things to random townsfolk.
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Re: Rules Questions

Postby Mason M. Rath » Fri Jun 21, 2013 3:31 am

As long as that has a radioman attached to it, who lunks it around for a CO, then sure.

I get what you're saying, but that would be... an aggressive 30lbs to lug around.


[quote="Henry Gondorf"]I think the rule of thumb is "The less recent, the better" when it comes to
some tech. I am not talking about going steam punk. But I always had the feeling a radio for drone warfare would look like this: http://images.hoodbiz.org/nlarge/radio_ ... 569265.jpg. I figure radio waves still exist but Whisper Hills has a way of confounding the new age stuff. Therefore if the equipment worked at all in deep jungle it might have a chance here.[/quote]
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Re: Rules Questions

Postby Jacob » Fri Jun 21, 2013 12:18 pm

That's the right sort of radio, and foam replication is your friend for both safety and weight reasons.

I think my favorite "abandoned property" moments were still one gent's reaction of "Belligerent hill people took my things," and people realizing they actually couldn't outbid an established extraordinarily wealthy NPC on a magic book...

The point is: if something is important to your character in game, please treat it as important. The notion of "Oh, I'll just leave the Widget of Awesome laying about" could get you in trouble.
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Re: Rules Questions

Postby Merana33 » Fri Jun 21, 2013 12:41 pm

Most if not all modern technolgy is designed around the silicon microchip. It's fast, inexpensive, and incredibly versatile. As the technology has gotten more advanced, the density of the little gates and switches that reside on each microchip has gotten higher, leading to smaller, more powerful devices. The trouble being is that as those gates and switches get smaller and more tightly packed they become HORRENDOUSLY sensitive to electromagnetic interference. To make matters worse, with most modern hardware if just one of those ever smaller gates and switches malfunctions or burns out the chip in question will glitch or just flat out stop working entirely.

Back in the dark ages of the 1980's and 90's there was a strong belief by many military device manufacturers that the next major conflict would involve atomic weapons and their lovely side effect of producing large scale electromagnetic pulses (EMP) which tend to fry the ever loving crap out of stuff not designed to resist it. So naturally, they built hardware to resist EMP, especially focusing on communication technology. Much of that "cold war" technology is now seen as horribly obsolete by modern standards and has hit the surplus market en-masse. However one undeniable fact remains that most modern devices cannot claim: it was designed to survive an atomic war.

There is something to be said for older technology. When something is designed to survive the most hostile conditions imaginable it tends to last FOREVER, and work when other things dont.

Food for thought: While most modern electronics would fry when exposed to the EMP burst of an atomic detonation, the venerable vacum tube would be completely unaffected and would continue to function.
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Re: Rules Questions

Postby Henry Gondorf » Fri Jun 21, 2013 12:56 pm

*Seeing last post* Thank you for once again proving that Fallout is just a little more scary than it should be by virtue of being honest about tech.

Second, as for making a boffer safe retro radio: using that model as a guide post you can make one, possibly two, from a block of foam and a old children's nursery toy phone. I would not say leave it in the rain but it would be a hell of a lot less to lug around.
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Re: Rules Questions

Postby slinkster » Fri Jun 21, 2013 3:18 pm

For the skill Breaking and Entering, the rules say:

[quote]You may spend 1 minute roleplaying with a lock pick and then unfasten an in-game lock that is not marked as especially difficult to open.[/quote]

Am I correct in assuming, then, that B&E is a purely in-game skill which will not have any reliance on out of game skill (ie: it doesn't matter that I can actually pick a given lock in under 60 seconds because the lock won't be physically locked/locking something in the first place and I'll simply need to RP the lock into submission)?
Last edited by slinkster on Fri Jun 21, 2013 4:41 pm, edited 1 time in total.
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Re: Rules Questions

Postby Jacob » Fri Jun 21, 2013 3:49 pm

Correct. For safety (and other) reasons, we're not actually going to ever chain anybody to anything. A minute of RP with an appropriate prop and you're good to go.
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