Rules Questions

Re: Rules Questions

Postby personsmichael » Thu Jun 06, 2013 11:04 pm

[quote="Tesla"]I asked about that earlier. There will be in game scrip as well as on-line banked credits[/quote]

Well now, that's really cool!

Now I was wondering, if a skill is in two headers, can you buy it twice? (For example, buy safety dance in working stiff and then mechanic as well)
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Re: Rules Questions

Postby Jacob » Fri Jun 07, 2013 2:22 am

If the skill has the same name it can only be purchased once regardless of how many times and ways you gain access to it. If the skills have different names but similar effects, you may purchase them both (e.g., there are a number of ways to get a Resist Fear skill).
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Re: Rules Questions

Postby SomeDude » Fri Jun 07, 2013 2:43 am

This may be covered or even in the rulebook where I couldn't find it, but I must ask it.

Can you block darts/discs with any of the following; melee weapons, regular bucklers (i.e. not the TK buckler which has provisions for that.), or guns themselves?

For that matter what happens when a melee weapon hits a gun, does the wielder take the damage?

Thanks!

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Re: Rules Questions

Postby Jacob » Fri Jun 07, 2013 12:17 pm

Darts are treated much the same as packets--if they strike you or anything you are holding you take the effect of the dart unless something odd is going on. Darts are also bound by the "costume" rule, which is to say if you dramatically and effectively leap out of the way and the dart catches only your dramatically flowing cloak, you may call "Costume" and take no effect. As per normal Costume rulings: do not abuse this rule, and do not pull a Bella Lagosi and hold your cloak out thinking it will product you. It will, in fact, make you a wonderful target.
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Re: Rules Questions

Postby SomeDude » Fri Jun 07, 2013 5:40 pm

Thanks for the quick replies Jacob!
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Re: Rules Questions

Postby Jacob » Fri Jun 07, 2013 8:03 pm

My pleasure.

We want you guys invested in the game, and part of that is giving you straightforward and timely answers.
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Re: Rules Questions

Postby personsmichael » Wed Jun 12, 2013 1:16 am

I do appreciate this thread, I'm the kinda guy who likes to have the rulebook memories before starting a game (and I pretty much do!)

Just one question, Is the use magic item skill just for crafted items, like from spelwurks? Or am I more likely to find an easy bake oven with a tag 'requires advanced magic item use'?
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Re: Rules Questions

Postby Jacob » Wed Jun 12, 2013 4:19 am

Items which require "Use Magical Item" will be clearly marked as such. Most player crafted items will not require such a skill, though some may require a genre (e.g., Wizards using EMP grenades? Not so much...)
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Re: Rules Questions

Postby Henry Gondorf » Wed Jun 12, 2013 2:40 pm

I have a minor question in regards to the "Tracking" Skill. I can see how this skill is a great help to expedite groups along to their various Death-tination. What would happen should the group be unfortunate enough during the encounter the one with Tracking be permed?
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Re: Rules Questions

Postby gaelicwolf » Wed Jun 12, 2013 5:53 pm

[quote="Henry Gondorf"]I have a minor question in regards to the "Tracking" Skill. I can see how this skill is a great help to expedite groups along to their various Death-tination. What would happen should the group be unfortunate enough during the encounter the one with Tracking be permed?[/quote]

I think that the trouble of the Tracker dying without any cure death available is more likely. That might happen accidentally, or with a bad situation.

Now, if your tracker perms on a random MOD, then by all the Old Ones, you are in some serious trouble. I think at that point your worry should be "ESCAPE! ESCAPE!" and then worry about finding your way back to civilization after you are no longer being pursued by a horrible horrible monster.

Actually, I suppose if your tracker was a Strain 117, he could perm on a mod.
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