Rules Questions

Re: Rules Questions

Postby Jacob » Mon May 13, 2013 5:38 pm

There will be an in-game forum or something similar, yes.
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Re: Rules Questions

Postby WordUp » Thu May 23, 2013 9:03 pm

So, I'm going through the rule book, and I'm liking the idea of a Shepherd more then a Claviger to start (hence the new avatar) Question I have is: If I waste enough vitality to bring me to 0, am I stable or unstable? I don't want to bleed out cause I helped someone else up. Restated, if you go unconscious from self inflicted wasting vitality, are you stable or unstable?
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Re: Rules Questions

Postby Jacob » Thu May 23, 2013 9:13 pm

Wasted Vitality is not "uncalled damage," ergo, you would fall Unstable.

People who never use that last bit of health are often called "Quitters" in these parts.

(I kid.).
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Re: Rules Questions

Postby Eden Jones » Fri May 24, 2013 12:20 am

[quote="Jacob"]
People who never use that last bit of health are often called "Quitters" in these parts.
[/quote]

Among my people, we pronounce that term as "Pragmatist" :D
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Re: Rules Questions

Postby sndwurks » Fri May 24, 2013 5:31 am

[quote="Jacob"]Wasted Vitality is not "uncalled damage," ergo, you would fall Unstable.
[/quote]

By this logic, Ridden and Fetches who are reduced to 0 Vitality by a Waste Vitality call would not fall to Stable, then? But to Unstable?
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Re: Rules Questions

Postby Jacob » Fri May 24, 2013 11:21 am

The relevant text reads:

[quote]Also, when a fetch falls unconscious due to called damage, the fetch falls to Stable rather than
Unstable.[/quote]

By three leaps of logic and some fancy thinking, you are correct. A "Waste Vitality" call is, I believe, the only way that a Fetch or Ridden could fall Unstable.
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Re: Rules Questions

Postby sndwurks » Fri May 24, 2013 4:39 pm

[quote="Jacob"]By three leaps of logic and some fancy thinking, you are correct. A "Waste Vitality" call is, I believe, the only way that a Fetch or Ridden could fall Unstable.[/quote]

Note: if you are a Fetch or a Ridden, avoid angering people with sniper rifles.
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Re: Rules Questions

Postby personsmichael » Tue May 28, 2013 12:06 am

hey there! couple questions;

1)the telekinetic skill force shield lets you make a super magic buckler,however the only class that actually can wield a buckler is the class Claviger. does that mean to wield that shield I HAVE to be a chaviger?

2)the telekinetic skill barrier grants 1 point of protection, that can be renewed with 2 minutes rest. can you cast this more than once, for instance, spend EEEE for 2 points of protection?

3)how long does barrier last?
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Re: Rules Questions

Postby Jacob » Tue May 28, 2013 1:18 am

[quote="personsmichael"]hey there! couple questions;

1)the telekinetic skill force shield lets you make a super magic buckler,however the only class that actually can wield a buckler is the class Claviger. does that mean to wield that shield I HAVE to be a chaviger?

2)the telekinetic skill barrier grants 1 point of protection, that can be renewed with 2 minutes rest. can you cast this more than once, for instance, spend EEEE for 2 points of protection?

3)how long does barrier last?[/quote]

Answers!

1) You do not have to be a claviger. The Force Shield skill says you can wield a buckler, so you can wield a buckler. Admittedly, the skill [i]should[/i] say that the skill expires when you reset, but basically not all TKs can wield a buckler, but those with the Force Shield skill can.

2 and 3) The effect is not supposed to be stackable and should expire when you reset. Again, sorry about that, will fix it for the Beta release.
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Re: Rules Questions

Postby liahgeron » Tue May 28, 2013 3:23 pm

Also, as a general rules note, separate instances of Protection do not stack. You could activate the skill twice... but you overwrite the first instance with the second and end up with the same 1 Protection. In the situation where you get granted a second stack of Protection, you can choose which one you keep. For example, you have a telekinetic barrier up for 1 Protection and Cthulu comes by. You appease him by feeding him some helpless "followers." Sated, he touches you with a packet and calls "Grant 10 Protection by Eldrich." If you accept his touch cast, you now have 10 Protection. If you refuse as he's a terrifying being from beyond who you only appease to get eaten last, you remain at 1 Protection. There is not a combination that gets you 11 Protection.
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