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Occams Razor • View topic - PSA: how to keep your humans alive.
Page 1 of 1

PSA: how to keep your humans alive.

PostPosted: Thu Apr 21, 2016 1:14 pm
by ronfiction
From page 78 of the newly revised rule book (Which you all should order a hard copy of)

Will to Live: 2 CP. The character is possessed of a singular drive for survival. The
character can talk (or gibber, or shriek, as appropriate) for the first 30 seconds in which
they are Bleeding Out, before submitting to unconsciousness as they would normally
do. The character’s Bleed Out time is not extended—they simply remain capable of
vague speech for the first half. This represents a delirious haze in which the character
tries to attract aid or repent or any number of other things people do when dying.
The character may not use any in-game skills while in this haze(including walking or
moving for other than safety reasons), nor may they communicate anything more
than “Help, help,” “Oh, the horror,” “It was a picture from life,” “There are rats in the
walls,” or “My insides are outsides.” Twist Points: 1.

so folk, let's have a talk. I understand that in the heat of the moment that sometimes details like... rules of the game... may be lost on some of us. I also understand that some folks like to take their role play to the next level when playing up their wounds. But, as a note, cards on the table; My character Lou, has the above ability.

Also, full disclosure, Lou is a human. Plain old, football watching, floor sweeping human. He's not part robot, not a crazy demon sent to bore you with hockey statistics or an angel send down to judge you all in the eyes of god (Though he is still judging the crap out of all of you). If he is injured, weather it is a laser blast to the head, chewed on by aliens, or even shot in the hand by stray gun fire in the diner, Lou is very much going to be dying and thus he will be yelling and screaming.

If you see Lou, on the ground, yelling and screaming, please... please assume the worst. Do not assume that it is an agony, please do not assume his jacket needs fixing. Please, get a medic and save your humble, lovable, judgmental janitor.

This message is a PSA from the local labor Union 424. Help us... Help you.

Re: PSA: how to keep your humans alive.

PostPosted: Thu Apr 21, 2016 3:06 pm
by Eden Jones
To add onto what Ronny said, never assume someone is stable. Never assume someone else checked on them and everything is fine (because that body totally wouldn't be lying there unattended unless everything was okay, right?). I think I can speak for all of us (except maybe the Ridden) when I say that no one wants to go resurrect because the were overlooked while bleeding to death.

TLDR: if it seems like something is wrong with someone, whether they're lying down or just seem to be in distress, check on them!


Re: PSA: how to keep your humans alive.

PostPosted: Thu Apr 21, 2016 4:15 pm
by Meridian
I'd be very interested in joining the Committee for Minimizing the Whisper Hill Body Count, if it is accepting new members at this time.

Re: PSA: how to keep your humans alive.

PostPosted: Thu Apr 21, 2016 4:29 pm
by Eden Jones

Re: PSA: how to keep your humans alive.

PostPosted: Fri Apr 22, 2016 4:30 pm
by edseel
(looks up to make sure thread is out of character ... good!)

I am more than willing to over see any dead or dieing human bodys if they are not otherwise being taken care of. *stomach growls* Out of the kindness of my own heart.

Re: PSA: how to keep your humans alive.

PostPosted: Mon Apr 25, 2016 1:24 am
by Sally
Do you want Marner Shotguns to the Head? Because this how you get Marner Shotguns to the Head

Re: PSA: how to keep your humans alive.

PostPosted: Tue Apr 26, 2016 8:08 pm
by Coco

Re: PSA: how to keep your humans alive.

PostPosted: Wed Apr 27, 2016 4:16 am
by Merana33
If you see a body, check to see if it's stable.
Even if you're pretty sure they are. They might not be.

Not like anyone in town let me bleed out in their arms.. *coughsallycough*

Also, remember that even though some people can heal themselves in 2 mins, a bleedout only takes 1 min.. forcing that healing faster takes attributes that they might not have any more of.