Research Retool Poll
Posted: Sat Jun 13, 2015 12:35 am
As mentioned in closing ceremonies at the last event, we're looking to revamp the Research system in response to some player concerns. We've come up with a number of options and are giving them here as a poll. Please select as many options as you like.
Also, I want to take this time to reiterate: Research is not the same as down time actions. There seems to be a bit of confusion about that. For things to be OR Canon, they have to happen during the course of a sanctioned event. Research is meant to provide information of various kinds to PCs, not to act as an avenue to perform actual actions between events.
Anyway!
The options have limited text space, so they're written in short hand. The full descriptions are here:
1) Research will never unlock production recipes, only information. Production recipes will be restructured to be released through hidden headers and the like.
2) Each individual researcher can only ever ask 1 question. The number of points at their disposal will determine the quality of the answer they receive.
3) Research questions will be assigned a difficulty--likely 1 for Common Knowledge, 5 for Obscure Knowledge, and 10 for Secrets. While no partial credit would be given for insufficient expenditures, anybody who contributes to a successful research will get a full and complete answer.
4) Genre will no longer be applied to Research Points--they will treated as entirely fungible and anyone can combine any set of points.
5) Research will never lead to mods. Ever. This would make sure that while the game is still a conspiracy game based on information, people without research skills won't be left behind in terms of mod finagling.
6) Researchers will be able to have a "common sense" check on research questions.
7) Status quo--leave things as they are.
Also, I want to take this time to reiterate: Research is not the same as down time actions. There seems to be a bit of confusion about that. For things to be OR Canon, they have to happen during the course of a sanctioned event. Research is meant to provide information of various kinds to PCs, not to act as an avenue to perform actual actions between events.
Anyway!
The options have limited text space, so they're written in short hand. The full descriptions are here:
1) Research will never unlock production recipes, only information. Production recipes will be restructured to be released through hidden headers and the like.
2) Each individual researcher can only ever ask 1 question. The number of points at their disposal will determine the quality of the answer they receive.
3) Research questions will be assigned a difficulty--likely 1 for Common Knowledge, 5 for Obscure Knowledge, and 10 for Secrets. While no partial credit would be given for insufficient expenditures, anybody who contributes to a successful research will get a full and complete answer.
4) Genre will no longer be applied to Research Points--they will treated as entirely fungible and anyone can combine any set of points.
5) Research will never lead to mods. Ever. This would make sure that while the game is still a conspiracy game based on information, people without research skills won't be left behind in terms of mod finagling.
6) Researchers will be able to have a "common sense" check on research questions.
7) Status quo--leave things as they are.