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Qualities

PostPosted: Mon Feb 25, 2013 4:15 am
by Jacob
The first chunk (Advantages) are up for your viewing pleasure. Please remember these are drafts and not set in stone, gang.

http://occamsrazorlarp.com/rules/index. ... =Qualities

Re: Qualities

PostPosted: Mon Feb 25, 2013 7:34 pm
by Eden Jones
Damn. I covet way too many of those. I'm going to have no CP and all the Twist Points, I can already tell.

Re: Qualities

PostPosted: Mon Feb 25, 2013 8:11 pm
by Mike Natale
Great stuff for customization! I just have to be careful it doesn't end up like my Typical Vampire character who always seems to have an unhealable wound, not show up in mirrors and is both Hunted and wanted by the FBI just so I can squeeze in an extra discipline dot :)

Re: Qualities

PostPosted: Tue Feb 26, 2013 5:49 am
by Tesla
Oooo, interesting. Looking forward to more

It does bring up a question though

[quote]Local Ties: 5 CP. Requires: Human and (Paranormal or Intrinsic). The character has ties to the Whisper Hill area, family or friends from one of the nearby townships. [/quote]

Ok, Whisper Hill seems to be the campaign area, but what region is it in. I'm not looking for a specific lodation, but making a character background and having your family be deep sea fisherman would work great in a new england harbor town, but be pretty silly in a southwest desert town or a deep woods pacific northwest logging town.

Just smack me on the nose with a wet trout if I'm being too nosy

Re: Qualities

PostPosted: Tue Feb 26, 2013 1:22 pm
by Jacob
Whisper Hill is a small town in upstate New Hampshire.

Re: Qualities

PostPosted: Tue Feb 26, 2013 1:56 pm
by Madrigus
Lucky Charm says we could have rabbit's FOOD as a charm. Seems odd to me. Usually they just take the foot....

Also, I know this is Rules Beta, but a lot of these cost a lot. If you can only snag a total of 5 points off of these, but say you wanted to take a 4CP and a 2 CP because they'd work for your character, you can't. It's unfortunate, but I'm sure it's deliberate and I'm just not seeing the point this early in the morning.

Re: Qualities

PostPosted: Tue Feb 26, 2013 2:03 pm
by Steve
The quality Will to Live says you can't use any in-game skills while in the delerious haze (which makes sence, you're bleeding out), but what if you have a skill such as Strain 117's Regeneration? The way I read the quality, it does not give you the ability to use skills while bleeding out, but does it also prevent the skills you could already use?

Re: Qualities

PostPosted: Tue Feb 26, 2013 2:53 pm
by Mike Natale
Well under strain the last sentence in the skill to self heal is "You may use these abilities even while unconscious."

Re: Qualities

PostPosted: Tue Feb 26, 2013 3:43 pm
by gaelicwolf
[quote="Madrigus"]Also, I know this is Rules Beta, but a lot of these cost a lot. If you can only snag a total of 5 points off of these, but say you wanted to take a 4CP and a 2 CP because they'd work for your character, you can't. It's unfortunate, but I'm sure it's deliberate and I'm just not seeing the point this early in the morning.[/quote]

The 5 CP cap is for the hindrances (I would believe given how it is worded), since they give you more CP for each Hindrance you purchase. Lost Eidolons did much the same thing only it was merely a [i]suggestion[/i], instead they've made it an absolute.

My guess would be that so long as you don't go over your 5 twist point limit, you can buy as many advantages and complications as your little heart desires.

Re: Qualities

PostPosted: Tue Feb 26, 2013 4:22 pm
by Jacob
Gaelicwolf has the right of it. And look! Hindrances are up!

http://occamsrazorlarp.com/rules/index. ... =Qualities