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Occams Razor • View topic - Archetypes

Archetypes

Re: Archetypes

Postby Kenny » Mon Dec 17, 2012 9:47 pm

never trust a computer that can not trust u back
Beware the wolf within and the monster without
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Re: Archetypes

Postby Madrigus » Mon Dec 17, 2012 11:57 pm

"Desperation will turn any mortal to the darkest secrets hidden in the darkest vaults."
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Re: Archetypes

Postby Madrigus » Mon Dec 17, 2012 11:57 pm

Also: just never trust a computer.
"Desperation will turn any mortal to the darkest secrets hidden in the darkest vaults."
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Re: Archetypes

Postby Wolfman2006 » Tue Dec 18, 2012 12:03 am

Yeah instead of "townsfolk" or whatever PC trait it is, it really should be Masochist. And Brandon are you kidding me?! The un-kill-able monsters at 3 in the morning was awesome! No matter how much you hit them, and they kept getting back up... I could have fought them all night.
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Re: Archetypes

Postby Micheal Strife » Tue Dec 18, 2012 12:59 am

Adam, just because you have the masochism trait in real life does not mean we all have it :p
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Re: Archetypes

Postby Brett » Tue Dec 18, 2012 1:11 am

I remember that fight! It was probably the swiftest lesson learned in being careful what you ask for, it will have more health than you. :D

Also with Journalist out... *Yoink* I can start planning!

Who likes radio? :twisted:

And Michael, no worries you'll get the trait soon enough!
Brett McKinnon, Host of "White Noise" THE source for news THEY don't want you to hear!

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Re: Archetypes

Postby Micheal Strife » Tue Dec 18, 2012 1:15 am

Ohh I'm a bitter vet of the World of Darkness larps, and ask Adam, if the game setting is not on impossible I'm not happy. Just saying that not all the people out there have the trait in real life :)

Also I'm so pro for misspelling my character's name :(
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Re: Archetypes

Postby Kenny » Tue Dec 18, 2012 2:48 am

hey fighting a bunch of unkillable creatures is always fun iv been on both sides of it and i was greatly entertained. :D
Beware the wolf within and the monster without
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Re: Archetypes

Postby Jacob » Tue Dec 18, 2012 3:03 am

I assure you, they were entirely killable. They just reduced all effects to 1 point of damage...

And I'll have you know, Brandon, I release headers at the rate of 1 header per day, with a possible delay on weekends depending on my schedule. If I released 1 skill every 3-4 hours, and as there are generally 7 skills per specialization, it would come out the same.

Punk.

Also, I'd suggest PMing Deeg if you need to edit your handle.
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Re: Archetypes

Postby Madrigus » Tue Dec 18, 2012 4:21 am

You mean after a while they stopped purging death? Man we just skedaddled since they didn't have money. I 'might' have stayed, but too many people were leaving and it was becoming unsafe.

Also, I didnt notice the release was 1/day. I check it so frequently and my sense of time is off...
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