by Wolfman2006 » Sat Feb 09, 2013 12:07 am
As one of our future resident Bound I can safely say it will take far more than a mere boss battle for me to ever be completely unbound... It would take world shattering, game ending apocalyptic scenarios first. The stats for being completely unbound are incredibly powerful, hell I seriously doubt the player basis COULD beat down a completely unbound Demon with our starting stats...
Thus the penalties to attributes seem more than appropriate. If I am completely unbound than yeah basically my next void is useless, but I look at it as part of the cost for the SUPER cheap combat skills and unholy raw power of being unbound. And if you are only unbound a single level... it hurts attribute wise but its not unfeasible. It simply means you need to plan ahead with your attribute costs and skills, bearing in mind that if you unbind at all what your capabilities and options are when you reset.
If want to play a skill heavy character (such as a Caster or Gunner), you might not want to be a Bound OR might not want to be unbinding all the time if you also want to cast spells/shoot/use skills. Its the trade off for their raw capabilities.
The Drain effect for afterword? Bah who cares. After a big fight there is always sufficient downtime to rest off the drain.
Mason Fell
Played by Adam Hurley
AKA:Father Solomon Sahaal, Berek Son of Bjorn, Acerbus-Nox, Mugthar, Abraham Hawthorne, Malcolm Hunt