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Occams Razor • View topic - Archetypes

Archetypes

Re: Archetypes

Postby Jacob » Fri Feb 08, 2013 3:16 pm

Dammit, Coco! We've been through this! What have we said about leaking info to the PCs?
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Re: Archetypes

Postby Kenny » Fri Feb 08, 2013 4:35 pm

I for one am prety sure you said its a great idea :)
Beware the wolf within and the monster without
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Re: Archetypes

Postby John! » Fri Feb 08, 2013 7:11 pm

Right then we'll put you down for playing an ESPN'er!
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Guys I have an idea for a mod.
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Re: Archetypes

Postby Madrigus » Fri Feb 08, 2013 8:04 pm

"Desperation will turn any mortal to the darkest secrets hidden in the darkest vaults."
-Madrigus (Brendan)
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Re: Archetypes

Postby Madrigus » Fri Feb 08, 2013 8:20 pm

[quote="John!"][/quote]

I read your quote and thought "Man, what'd it look like if all our enemies wore hawaiian shirts?" Now i'd like to go back to fight Khel'Gesu with him in a Hawaiian shirt...
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Re: Archetypes

Postby Jacob » Fri Feb 08, 2013 8:36 pm

<.<

>.>

http://occamsrazorlarp.com/rules/index. ... =The_Bound

And yes, you can thank Aaron for making Esper go "last."
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Re: Archetypes

Postby gaelicwolf » Fri Feb 08, 2013 9:06 pm

Jake, I think you forgot to put the text for one of the skills.

Blast, under Catena Sinister, which costs 3 CP.
"There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy."

- Hamlet (1.5.166-7)

Dr. Conner Lachlann - University of Cambridge

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Re: Archetypes

Postby Jacob » Fri Feb 08, 2013 10:11 pm

Wiki formatting issue turned the text invisible. Fixed.
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Re: Archetypes

Postby Madrigus » Fri Feb 08, 2013 10:59 pm

My thoughts concerning The Bound

1)"Lastly, after you reset after having had a binding removed and then put back on, all skills require the expenditure of an extra relevant attribute point per binding that was removed (if you had 1 binding taken off, put back on, and then you reset, and then you use a skill that would normally cost A, it costs AA during that reset)."

I don't want to feel like I'm griping, but this seems like it's really... awful. Like, I can see where having one shackle removed for a full day might get people to look at you funny, what with all the demonic appearance and such, and having a Drain for 5/10/15 minutes and increasing a reset to 5/10/15 minutes seems like a pretty decent balance. But to increase attribute spending by 1/2/3 is kind of a turnoff. Like, say I gotta go into demon mode for some boss battle, during which I'll burn out all my attributes, then the town beats me down and my shackles are replaced. I wake up, go reset for fifteen minutes, and then my magic bolts cost AAAAAA (likewise things like Primary Shield cost EWXXX, and even my Bound skills like Blast cost FFFF or Hellfire Bolts cost FFFFFF), which means unless I somehow manage to rack up 18 CP just for one attribute (of which I can't get as there is a cap of 10 cp additions per year), then I can't use anything for an entire reset. I think that this is a really, really, really great race (and it's the one I want to play), but I really don't want to have to dump CP into Void just so I can reset twice in a row and not have to go through a reset unable to do anything.

2) Are the Unbound costuming additions the end-all-be-all? Or are we allowed to do variations on a theme, such as insectile demon bits?
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Re: Archetypes

Postby Madrigus » Fri Feb 08, 2013 11:51 pm

Was also wondering: is it possible to make a boffer melee weapon shaped like a book? It'd prolly just be a block of foam with a little bit of weight added.
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