Archetypes

Re: Archetypes

Postby Jacob » Thu Jan 17, 2013 3:35 pm

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Re: Archetypes

Postby Tesla » Thu Jan 17, 2013 5:46 pm

Only one more specialization to go.....
Then.......Races!
*looks around for Sanity loss defense skill*
[color=#BF4000]Kevin
-Character: Douglas Rook
-Formerly known as Professor John Challenger
-Position: Rook for The Lady in White[/color]
[color=#800000]"Time to feed the Crows" [/color]
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Re: Archetypes

Postby Steve » Thu Jan 17, 2013 11:00 pm

[quote="Jacob"]Souls are a perfectly viable commodity.[/quote]

Good news for an exorcist. "Sure, I'll remove that evil spirit from you, but it'll cost you." *walks over to the black market* "Quality evil spirit for sale!"

You get paid twice to remove 1 spirit! (this is assuming soul=spirit)
-The Shadow Persons
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Re: Archetypes

Postby Steve » Fri Jan 18, 2013 2:45 am

Hmmm, Fixer looks like a good choice for my infiltration specialist idea. I was going to go hacker/larcenist to get terminal use, lock pick and disarm trap, but now it's all bundled up in a nice package :D
-The Shadow Persons
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Re: Archetypes

Postby Madrigus » Fri Jan 18, 2013 6:02 am

I nearly had a fit when I saw that I had to wait till monday for races.

Also, I remember how popular souls were as far as money went. I had helped Solomon take some, and I've got Emily Thatcher's soul in my bedroom. I tap it every now and then to make it squirm. It makes me giggle.

On that note, selling other's souls is definitely a completely viable option, as far as I'm concerned.

I also hated the machine baby, and I was a machinist.
"Desperation will turn any mortal to the darkest secrets hidden in the darkest vaults."
-[i]Madrigus (Brendan)[/i]
[*Deadbolt from Lost Eidolons]

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Re: Archetypes

Postby gaelicwolf » Fri Jan 18, 2013 7:42 am

[quote="Madrigus"]
I also hated the machine baby, and I was a machinist.[/quote]

I have a theory that everyone hated that baby on some level. Probably even Haghked do Laith, the damn thing's father. I think that even 424 secretly hated it, and that we were all just too afraid that it wasn't truly killable.

That we would try, and it would just turn to us, eyes glowing and suddenly the atoms composing whoever had tried would no longer exist.

In fact, I'm certain that this was actually the case. Nope, end of story. That's how it was.
[i]"There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy."[/i]
- Hamlet (1.5.166-7)

[b]Dr. Conner Lachlann - University of Cambridge[/b]

~Greg (IRL), Leander Warrick & Charles Ryker (LE), Alaric Slayde (CS)~
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Re: Archetypes

Postby Micheal Strife » Fri Jan 18, 2013 3:47 pm

All of this seems like a case of "hey guys remember the time Jake raped our kids with a rusty spoon. Yah, those were good times."

I for one can not wait for the rusty spoon rapes :D
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Re: Archetypes

Postby Aurora » Fri Jan 18, 2013 4:28 pm

[quote="gaelicwolf"][quote="Madrigus"]
I also hated the machine baby, and I was a machinist.[/quote]

I think that even 424 secretly hated it...
[/quote]

*giggles knowingly*
Always in the market for a good Robotic Governess.
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Re: Archetypes

Postby Steve » Fri Jan 18, 2013 4:33 pm

[quote="Micheal Strife"]I for one can not wait for the rusty spoon rapes :D[/quote]

...Maybe I'm joining the wrong game. That doesn't sound pleasant at all. Unless... Michael, are you Salad Fingers?
-The Shadow Persons
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Re: Archetypes

Postby Tesla » Fri Jan 18, 2013 4:41 pm

New nickname for the NPC's in Monster Camp
"The Rusty Spoons"
[color=#BF4000]Kevin
-Character: Douglas Rook
-Formerly known as Professor John Challenger
-Position: Rook for The Lady in White[/color]
[color=#800000]"Time to feed the Crows" [/color]
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