I have a lot of thoughts on this, which is probably unsurprising to anyone who knows me out of game.
[quote]Research will never unlock production recipes, only information[/quote]
I don't have any production skills and likely never will, so I don't have a dog in this fight, but I think this would not be helpful. If you limit recipes to hidden headers, and whatever recipes are given out in hidden headers, that means that players a) have to hope they are able to get a hidden header, and in a reasonable timeframe to purchase and use the skill and b) they don't have the opportunity to come up with recipes of their own that might not be covered by what is dispensed in the headers.
[quote]Researchers can only ask one question, # of points determines answer quality[/quote]
Oh please, no.
There are so many things that seem to require research for us to succeed, or even to make any progress. Coupled with #3, this makes things nigh-impossible. It means we either have to completely give up researching the big problems, like radiation and shadow unpleasantness, or we can't look into anything smaller, like personal or character history questions. Since we have no downtime actions, only research, it means we can,[i] at best[/i], make progress towards one goal between events and must let everything else fall by the wayside.
[quote]Questions have a difficulty. No partial credit, but full answers to all helpers[/quote]
Questions having a difficulty for a complete answer is something I can understand and support.
I am very opposed to "no partial credit" Honestly, that makes me feel like it's pointless to even try to research anything beyond the really easy, fluff stuff -- which is further assuming that I am right in guessing what the easy questions are. Lack of partial credit means I would feel like I needed to walk away from looking into the big questions because I wouldn't want to risk wasting my research and the research of anyone who teamed up with me.
Not allowing us to continue to research the same question over multiple events, thus necessitating that we hit a home run on the first try or fail and waste our points, is also a big problem. It's clear that you want us to combine our points, but doing it this way, as opposed to letting smaller groups chip away at a topic over a few events, makes it feel like a popularity contest. The ones who can draw the most other players to their topic will succeed, the ones who can't are out of luck.
I think part of the problem might be whether research is seen as The Answer To Everything or if it can also be a pointer in the right direction. Honestly, I wouldn't enjoy completely solving a plotline or problem solely with research (and I say that as the Mayflower Madam of Info Whores). I want it to help me gain a means to solve a problem, and then we have the tools to deal with things successfully during an event.
[quote]Research points can be combined regardless of genre.[/quote]
I'm curious how this would work out. Would it mean that any genre has a chance of making headway on a particular topic? Would it mean that genres simply don't mean anything anymore?plot Would the genres lend flavor to your research? Or would it only come down to the total number of points you accumulate and nothing else?
Adding to that, would there be any point in including how I'm going about my research? Should I just say "I'm spending my 3 points on looking into the Shiny Pants Conspiracy" and leave it at that? Is there any point to detailing a possible angle to take or backgrounds that might help like I mentioned here? (http://occamsrazorlarp.com/forum/viewto ... =398#p5826)
[quote]Research will never lead to mods.[/quote]
I agree with the Professor on this -- please let them lead to mods! Rather than exclude players who don't have research skills, this would enable them to be included. This also dovetails with #3 in that research doesn't have to yield the One True Answer, but could instead give you the means to find that answer or that solution. Making a mod would mean that more players, even those not research-inclined, would be able to participate in reaching that solution.
[quote]Researchers can "common sense" check on questions.[/quote]
If there is a difficulty rating, and especially if there are no partial answers and no opportunity to repeat questions in an effort to reach the Difficulty Number, then I think we would have to have this in order to make research at all useable.
[quote]Status quo--leave things as they are.
[/quote]
Bluntly, I've been having a hard time making research work for me in OR, and I am frustrated.
I understand you don't want to hold our hands. I think that research is an excellent way to [i]not [/i]have to hold our hands. If we can't take our own steps to solve a problem, then we are completely reliant on Plot Staff to run solution-getting plot for us. If that plot doesn't happen, I don't see how we wouldn't fail. Players hoping that there will be Fix-It Plot feels more hand-holding than giving us a nudge or two so as to make sure we're barking at the right volume under the right tree.
I know this is a dark conspiracy game, but it's a game. If I have skills that I've spent a lot of CP and a lot of effort on using, and I cannot use those skills successfully, that is not fun for me. And even with all of the horror and the trauma and the screaming and the running, at the end of the day, I'm here to have fun.
