Non-Combat Halo Rule Change

Non-Combat Halo Rule Change

Postby Elizabeth » Mon Apr 29, 2013 3:00 pm

Good morning!

I'm posting to formally release the updated non-combat rule. The current non-C as released in the Alpha ruleset has been simplified. In an effort to make the game as simple as possible, we will be shifting Halos to Yellow to match other instances of "Out of Game Information" in the Accelerant system. Please note that the following rules apply:

1) Halos must glow bright yellow in the dark--the color must be unmistakably yellow (not orange, not red, not white, etc.) and must be at least an inch wide. We recommend the use of EL tape for this.

2) Halos must also have dayglow yellow fabric, again, at least an inch wide, for use during the day. You may have a Day Halo and a Night Halo if you wish.

3) Halos must be worn around the head and must be visible from all angles. Armbands are insufficient for this requirement.

4) Individuals wearing halos may not wear costuming that matches the Halo in color or scheme. The entire point of the Halo is to act as an Out of Game warning sign.

Elizabeth Heath
Eating your fears with my coffee.


Elizabeth@occamsrazorlarp.com

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