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Occams Razor • View topic - "To Spirit"
Page 1 of 2

"To Spirit"

PostPosted: Wed Apr 09, 2014 12:22 am
by Tesla
I have a few questions about a status a few of us picked up this weekend. I just want to be sure I'm going to play this correctly.
From what I understand, we now make all calls "to spirit", but if we want to affect a material thing/item/creature we have to spend an extra attribute to remove the "to spirit"

Question 1) I know we now swing melee damage "to spirit", but how should we call it (so as not to confuse an NPC)? I saw some people just striking and saying just "to spirit" since a simple strike is uncalled, others were saying "one damage to spirit"

Question 2) Do you call "to spirit" for non combat, no attribute spent skills? When I do Therapy or if I use Speak Brythonic, is that also "to spirit"?
If yes, and I want to affect a normal person since the skill doesn't normally use an attribute, do I spend any attribute I'd like? And if the skill does have an attribute cost, do you have to spend the same type of attribute?

Question 3) I already have a skill that has "to spirit" as part of the call. I'm not going to be silly and ask if I have to call "to spirit to spirit" (echo, echo) But can I use an attribute to remove the "to spirit" completely on this skill also?

Last Question) While we call "to spirit" we don't actually have the Spirit trait. So, this means all "to self only" skills will not work on ourselves?

Re: "To Spirit"

PostPosted: Wed Apr 09, 2014 12:44 am
by Jacob
As best I understand it:

1) Doing some really weird Accelerant mental gymnastics, I think technically you'd swing a weapon and then call "to Spirit," as essentially you're swapping in "to Spirit" for the unspoken "by Weapon" rather than escalating to called damage.

2) No, I believe non-combat, RP/puzzle solving skills do not require you to add "to Spirit."

3) No, two wrong's don't make a right--you can't attempt to banish a mortal, I'm afraid.

4) To self skills work as normal.

Re: "To Spirit"

PostPosted: Wed Apr 09, 2014 12:57 am
by Tempest
thank you this helps

Re: "To Spirit"

PostPosted: Wed Apr 09, 2014 1:12 am
by Tesla
Thank you for the clarification, sir!

Re: "To Spirit"

PostPosted: Wed Apr 09, 2014 1:19 am
by Jacob
As I said--jury's still out and the above may get corrected at the staff meeting we're holding tomorrow night, but I'm 90% certain that's how it's going to shake out.

Re: "To Spirit"

PostPosted: Wed Apr 09, 2014 1:46 am
by HecateSkivvy
My kingdom! My kingdom for an inflict card!

Re: "To Spirit"

PostPosted: Wed Apr 09, 2014 2:13 am
by Jacob
Apologies. There was a bit of a mix up with that whole thing--mistakes were made on both sides of the line, and I learned of this after I started ribbing you guys.

Re: "To Spirit"

PostPosted: Wed Apr 09, 2014 2:39 am
by HecateSkivvy
No apologies necessary! Its a brand new universe! We're all getting our sea legs here.

In the meantime, I have some jokes to make about standing in corporeally in the center of the room.

Re: "To Spirit"

PostPosted: Wed Apr 09, 2014 2:46 am
by PhilFromAccounting
I dunno, I was digging running around chucking fireballs and going '1 Damage by Fire!... to spirit."

Re: "To Spirit"

PostPosted: Wed Apr 09, 2014 3:14 am
by Tempest
it was an odd thing to happen but I think it is interesting and can be some fun rp with it.