by Quick » Wed Feb 26, 2014 5:01 pm
Clearly, Drain is bad news. It makes sense that Required skills would stay in effect during a Drain. It also makes sense that you can't use weapons. But at the risk of overthinking things, let's consider the lamentable case of a poor little Fetch named Wankershim. Wankershim is a Blue Collar Working Stiff with the skills Tough as a Pine Knot, Built to Last, Pround Member of the Brute Squad, and Safety Dance. He has been beat up pretty badly and has only one Vitality left. He has just fixed his armor, so he has 1 Vitality, 2 Armor. Desperate to prove he is as good in a fight as a real boy, he rushes out into the fray and is hit with a Drain. Awww, poor little stick boy. He can't use any skills! Without Saftey Dance, his armor goes from 2 points to 1. He still has 1 point of costume armor, because everyone gets that (even Fetches) and it's not a skill. But without Pine Knot and Brute Squad skills, he loses +2 vitality. Wankershim falls down Stable, because Hollow Man is a required skill for Fetches and it says if you would fall down unstable, you are stable instead and that skill is still in effect. But even without it, he would probably be stable anyway, because he didn't take called damage.
Poor Wankershim lies there unconscious, and since he is a Fetch, of course no one helps him. He lies there for 5 minutes, unconscious but also Resting off his Drain. When the 5 minutes is up, he wakes up with 1 Vitality. Plus he can use skills again, so he has +2 Vitality, and he doesn't need to fix his armor to get back to 2 points, because it was never damaged. It was always there, he just wasn't able to use it. So after he shakes off the effect of the Drain, he stands up with 3 Vitality and 2 Armor, ready to party if only he could get an invitation. Poor Wankershim.
Is that right?