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Occams Razor • View topic - Basic Questions from a Larp Noob

Basic Questions from a Larp Noob

Re: Basic Questions from a Larp Noob

Postby Deeg » Thu Sep 19, 2013 5:16 pm

Per the Accelerant core:
Slam - Some great force knocks you back and off your feet. When you are struck with this effect you role play an extremely forceful blow or blast. You may take up to three steps backwards and fall down. The steps backward are optional. The effect ends when your chest or back touches the ground. If falling to the ground is an issue due to ground quality, crowding or health you may opt to instead take your steps, drop to a knee and place both hands palm down on the ground as shake your head for three seconds.

It's just a way to knock your opponent off his feet for a moment. This would, for example, allow melee fighters to close in on a ranged opponent or let a glass cannon get some distance from someone coming up on him. No damage or stunning, just a brief knockdown.
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Re: Basic Questions from a Larp Noob

Postby Remy » Thu Sep 19, 2013 7:31 pm

That is awesome. I'm attempting to build a Telekinetic melee character and that ability does just what I hoped it would do. Thanks so much. Sorry for asking questions that are found in the rulebooks...just nice to get a human being's explanations. I appreciate it.
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Re: Basic Questions from a Larp Noob

Postby Brett » Fri Sep 20, 2013 2:20 am

I got this one!

Accelerant In Layman's Terms!

Agony- 10 seconds of horrible pain! Defend, run!, crumple into a corner! (No offensive skills for a full 10 seconds, this means a slow count no speeding it up because of the monsters)

Maim- The limb hit or called for the attack is junk, no flamingo hopping if it's a leg, stays that way until it's cured.

Slam (covered)

Silence: No talking! 5 Minutes of rest to fix usually means spells cannot be cast

Weakness: Can't swing any called damage, rest for 5 minutes to fix

Root: Right foot is stuck in place, rest for 5 minutes to fix, try not to die!

Rest: 5 minutes of uninterrupted sitting, resting, etc. no walking around or standing still. Use this to rest off an effect, or to spend a point of void to refresh certain attributes & skills. if you get up, get hit, or use a skill, this is interrupted and must be restarted from the top.

Stun *Thud* Out cold, no damage, anyone can "shake" you awake with a minute of roleplay (NO ACTUAL CONTACT PLEASE) if no one can help you wake up in 5 minutes.

Stricken: Can't have ANY beneficial effects except for first aid, takes 5 minutes to rest and THEN you can rest off everything else.

Drain: You can't use any in game skills, can't run, can't block (weapon hits blocked are taken)

Disarm: Drop your weapon! Pick it up when it comes to a stop on the ground

Destroy: Vera, your very favorite gun? RUINED! It needs a REPAIR effect to be fixed.

Frenzy: Do a 360, find the closest chump to you, start swinging, if he falls go to the next one (keep the flurry rule in mind) if you get cut down it's over. You might have skills that alter this, read them!

Paralyze: Frozen in place, 5 minute count starts from the effect hitting you to end. If you get picked up go limp! No awkward poses for you!

Death: DO NOT PASS GO, DO NOT COLLECT 200 DOLLARS Lie there for 5 minutes, then turn to "Ghost" and report to Monster Camp (or somewhere else if you are instructed by staff)

SHORT: This means the effect lasts until you rest for 10 seconds instead of the normal duration

Permanent: GOOOOOOOOD LUCK (until cured)
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Re: Basic Questions from a Larp Noob

Postby Wolfman2006 » Fri Sep 20, 2013 10:19 am

Mason Fell
Played by Adam Hurley
AKA:Father Solomon Sahaal, Berek Son of Bjorn, Acerbus-Nox, Mugthar, Abraham Hawthorne, Malcolm Hunt
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Re: Basic Questions from a Larp Noob

Postby Elizabeth » Fri Sep 20, 2013 1:52 pm

I love our players. :)

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Eating your fears with my coffee.


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Core NPC: The Isles: Purgatory Station
PC: Lione Rampant Crusades
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Re: Basic Questions from a Larp Noob

Postby Remy » Thu Sep 26, 2013 5:34 pm

Hey all,

Well I've had my nose in the rulebooks these past few days and things are coming together for me and my character. I wanted to know if someone could clarify this ability for me a bit. When it says "heal to self", is it a full heal during reset or just 1 point? Thanks as always. :)


Fast Healer 3CP
While the character cannot regenerate lost limbs or anything like that, the character is quite quick to mend in the grand scheme of things. When you spend a void to reset you must call “Heal to Self.” at the end of your Rest time. Twist Points: 1.
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Re: Basic Questions from a Larp Noob

Postby cathy » Thu Sep 26, 2013 6:15 pm

If there is no number associated then it is assumed 1 point.

Heal to self = Heal 1 to self.
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Re: Basic Questions from a Larp Noob

Postby Nick Sleet » Thu Sep 26, 2013 6:16 pm

My understanding of heal abilities is unless it specifies a number the default is just 1 point.
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Re: Basic Questions from a Larp Noob

Postby ken » Thu Sep 26, 2013 6:19 pm

It it normally requires a number, but doesn't have one in the call, the implication is that it's a "1".

So, "Heal to Self" would be "Heal 1 to Self", yes.

-Ken-
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Re: Basic Questions from a Larp Noob

Postby Remy » Thu Sep 26, 2013 6:37 pm

thank you :)
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