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Occams Razor • View topic - Weapon lengths

Weapon lengths

Weapon lengths

Postby tykiran » Tue Oct 21, 2014 8:23 pm

It's probably somewhere obvious, but I can't find the listing of min/max weapon lengths, primarily teh difference between two-handed and pole arms. Can anyone point me in the right direction?
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Re: Weapon lengths

Postby kimp » Tue Oct 21, 2014 8:32 pm

Hi -
Check out the rule book - there are specs towards the back for weapons

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Re: Weapon lengths

Postby Sally » Tue Oct 21, 2014 8:57 pm

Pages 154-158 ish have the weaponcraft stuff.

2-handers run 50-64"

Polearms run 60-72"

That's tip to tip, not core length.

Be careful about Pole-arms- very few headers/specializations have them available, so pick those before settling on (and spending time/money) on a weapon!
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Re: Weapon lengths

Postby Tesla » Wed Oct 22, 2014 2:07 am

Pole arms , The only headers/specializations that have that are
- Claviger - Paranormal specialization of the Faithful header, not accessible to Technology characters
- Wizard - Paranormal specialization of the Hedge mage header, and it's a discouraged skill. Not accessible to Technology characters
- Working Stiff - Intrinsic specialization of Blue Collar header, open to any base type character and the only way a Technology character can get Polearm skill
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Re: Weapon lengths

Postby PoeticJustice » Wed Oct 22, 2014 3:36 am

Clarification: I thought you could only take Specializations of the Genre you belonged to? And you cannot even take base headers of the opposing Genre? Example, anyone could take "Blue Collar Worker", but only Intrinsic Characters could take "Working Stiff".
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Re: Weapon lengths

Postby Madrigus » Wed Oct 22, 2014 5:31 am

"Desperation will turn any mortal to the darkest secrets hidden in the darkest vaults."
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Re: Weapon lengths

Postby Wolfman2006 » Wed Oct 22, 2014 10:23 am

Demon Hunters (Specialization of Demonologist) may use Two Handers too.

And yes, you may only take a specialization of you "genre" and you only get 1 genre. You can take base headers outside of it, but not specializations. Some BASE headers are forbidden to various races, on top of the specialization restrictions.

Thus in the examples used above by the good professor: a Tech character can't access ANY of them, as they can only have Tech Specializations (Unless they have a racial skill that enables them to).
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Re: Weapon lengths

Postby Tesla » Wed Oct 22, 2014 3:09 pm

Wolfman2006 is correct. I was forgetting about the genre rule on specializations.
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Re: Weapon lengths

Postby tykiran » Wed Oct 22, 2014 9:59 pm

Found what i needed, thanks guys
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