by Jacob » Thu Feb 27, 2014 4:03 pm
Empty and Filled Vitality could just as well be called Maximum and Current Vitality. I would say that since Damage is a thing, and Drain is a different thing, Drain should not be interpreted as causing Damage barring some extenuating circumstance.
"Conditions" would be dicey at best. Just to go through it so as to avoid confusion: We are an Accelerant game that uses the core rules. "Conditions" are not a thing in the core rules. We may be able to do an end run using an Infliction (Note: This is how Defense Mechanisms work--they all say 'Infliction' on them.), so the point may be valid, but the implementation would have to be different no matter what.
If we want to get down to the base (atomic? Quark? Wait, there are things smaller than quarks now, right? sorry, haven't kept up with my subatomic physics, so let's go with Schrodinger's Cats) of the situation, we have to look at some very fine points of the core rules which are, in and of themselves, not always as clear as we'd like.
1) Just about everything is an Attack. "Heal 1 by Medicine" is an "Attack" for purposes of game terminology.
2) "Beneficial" and "Non-Beneficial" are not specifically defined to the best of my knowledge. This means that personal judgment is going to factor into the game at all levels no matter what.
While we can all agree that generally being immune to, say, Fire is a good thing, there will be those times when a boon would be Granted by Fire and you'd have to miss out. I'd say that, on par, it's still a Beneficial situation as a whole, but there are hiccoughs. Sometimes there are clues as to whether something is meant to be Beneficial or not (e.g., an Imbue vs. an Inflict), but that's hardly the general case--usually it boils down to common sense. Damage is bad, Healing is good, etc. How would this stack up on the critter I saw last year in another game that took Damage from Healing and Healing from Damage? Your guess is as good as mine.
I'm not sure about reworking the races and such to make some things Inflictions as opposed to Skills, but it's an interesting idea. And, technically, the rules out now are just the Beta release. I'm not sure we have the time to overhaul everything by Session 1, but it's definitely something for us to bear in mind.
In the mean time, Drain interpretation, as with "Take Your Hits," "Fight Clean," and "Don't Use Skills You Don't Have," is part of the whopping great honor system that larps are based on. Drains are bad. Take them as such.