by Jacob » Thu Jul 11, 2013 1:52 pm
[quote="Steve R"]So while I share the forum with the Google bot, thought I might hijack this thread for all things cyborg.
First, I understand that each "augmentation" or "skill" (it took me far too long to realize that these two words are used interchangeably in the rules) has a costume requirement. But if two skills require the same costume, do we need to stack them? For example, Ablative Plating and Grafted Armor have the same costuming. Do we need to build up the costuming to indicate we doubled up on the augmentations? [/quote]
Personally I think that's the classy thing to do, but it is not required. Skinwalkers have similar costuming requirements, and obviously you shouldn't wear more than one full head conversion at a time, so... yeah.
[quote]Second, I'm working on a hackerborg build, and wanted to know more about the costuming required for entering the System. Would it be enough for our actual costume to have LED's which could be lit upon entering the System? Of course said LED's would only be lit in the system, and never outside it. I ask because I'd like to pack fairly light, and having a dual purpose costume would save me quite a bit.[/quote]
Regrettably, you're going to need a second costume. It can be done on the cheap and all, but the point is that you, way more than anybody you drag with you into the System, have a whole alternate persona in there. Think of it like... a veteran MMORPGer having their tricked out Avatar (despite being themself in real life) and their grandma wants to play so they make her an account and she gets to be a level 1 mushroom farmer...